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Computer Science Course List:
Course#: CS536
Course Title: Introduction to 3D Game Graphics
Units: 3
Details: Introduction to graphics algorithms and skills related to 3D game programming. The emphasis is on developing 3D graphics engines. Subjects covered include graphics hardware, rendering pipeline, OpenGL programming, geometric transformations, lighting and shading, texture mapping, shadowing, collision detection, animation, and other interactive computer graphics techniques. May not be taken for credit by students who have received credit for CS 597C.
Prerequisite: CS 311 and MATH 264 or 374.